Call of duty 2 download for windows 10. Call Of Duty 2 Full Version Free Download
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Afforded the full blockbuster premiere treatment, Modem Warfare 2s launch party was a surreal affair consisting of staff in military fatigues mixing cocktails and handing out trays of brownies.
Following a midnight set from Dizzee Rascal, the game was given out. The free bar was closed an hour before schedule as the place immediately emptied.
Journalists turning down free drinks in favour of a game? That's seismic. Not as seismic as what will probably be referred to indefinitely as "That Level".
This is, of course, the now notorious fourth level of the game, a morally reprehensible atrocity exhibition that marks a watershed for gaming from which there may be no return. Now I'm a big horrible ugly man who has seen many disturbing things, yet the first time I encountered the No Russian level is still seared into my brain, even in its befuddled post-party 4am state.
In terms of incongruity it's a bit like watching a Carry On film only for Sid James to whip out his , tumescent phallus 10 minutes in. Here's how it pans out. The game begins in obligatory newbie friendly mode at a boot camp in Afghanistan as you take control of new recruit Joseph Allen. It's literally a shooting gallery, teaching you the basics of wielding a weapon on the pretence of showing some locals the ropes.
You're then sent to something called The Pit, a test of your skills that yields a recommended difficulty level. On the way there, you are given an opportunity to drink in the detail, and it's a wondrous thing.
A rudimentary game of basketball is taking place, some recruits are repairing a Humvee, and a fat bloke sits on his arse shoving a chocolate bar into his gaping maw. Having passed the test with flying colours, it's then onto the conflict proper, with an urban level that may have been lifted directly from the HBO series Generation Kill. A variety of weapons are called for, you get to ride in a vehicle, and make your first kill blood as you reacquaint yourself with the intensity that marked the groundbreaking prequel.
It's instantly gripping, a textbook assault on the senses that leaves you reeling and hungry for more. Of course there are numerous casualties, but this is war, and it's a case of kill or be killed. A big hairy beast of a man, Soap makes Bear Grylls look like Graham Norton, and you will learn to love him.
He's a bulletproof presence who'll lead you through the conflict, barking orders at you in a terse Scottish burr. He saves your life a number of times, and even if you know what's coming it's still tense stuff, culminating in a sequence that could easily precede the titles of a Bond film.
The Ski-Doo chase perhaps isn't the thrill ride hinted at, and you naturally get to the escape helicopter with seconds to spare, and move on to the next level. At this point you're warned that what follows is disturbing and asked again if you want to play it, with the guarantee that it won't affect your progress in the game.
In other words, it's entirely gratuitous. And then you're asked if you're sure you want to play it. Of course you want to play it, you've paid for the game and you're an adult.
Clicking yes, it's explained that you - Joseph Allen - are going undercover with a terrorist group led by the game's main villain. The screen goes blank and you hear what sounds like something being unzipped.
You're not in a Gents toilet, but in a lift, which comes to a halt to reveal a packed Russian airport. You and your four faux-comrades step out, each wielding automatic weapons.
A security guard shows some concern, at which point the terrorists emotionlessly open fire, mowing down hordes of civilians who crumple to the ground in a screaming bloody mess, as an entire check-in gueue is decimated. No detail is spared: the injured crawl for safety leaving trails of blood, only to be mercilessly put to death. At this point you can't run, making the methodical slowness of the death walk that makes it so affecting, the inexorable extermination of wave after wave of innocent people.
You're of course expected to join in with the bloodbath, but morally it's not easy to get involved. Not wishing to blow my cover, wandered into a bookshop and took out some paperbacks. I also shot some tills, which spat out money, and lit up some hand luggage, which impressively spilled its contents on to the blood-soaked floor.
You can't shirk from the slaughter entirely, as the police are called, and in order to finish the level you will have to murder them. The whole thing leaves an unpleasant taste, and you have to question Infinity Ward's motives in including that level, other than to garner publicity and giving pundits a further opportunity to demonise gaming. If they claim that it was to advance the story and establish the villain of the piece, then the whole incident could have been explained in a cutscene or a voiceover.
And anyway, what story? The Rizla-tliin plot seems to consist of four blokes called things like Meat, Ghost and Jet going to an exotic location and finding a bloke who knows the whereabouts of another bloke in another continent. This is warfare as travelogue, with a trail of dead that spans the globe and back.
For instance, with the dirty business of the airport massacre out of the way, you're off to Brazil, hunting some bloke through the favelas of Rio in the shadow of Christ the Redeemer. This is one of the trickier levels, as it's hard to get your bearings due to the fact that every twat with a machine gun or grenade launcher is generally stood above you, causing you to spin round in a circle of your own doom.
Furthermore, shooting peasants in a slum under a tourist attraction doesn't particularly feel like modern warfare. This nagging doubt continues when you're in North Virginia defending a restaurant called Burger Town that's piqued the interest of dozens of enemy soldiers, who may or may not know what they're fighting for.
This is of course still an adrenaline-filled ride - shooting helicopters out of the sky is fun anywhere - but compared to something like COD4's seminal All Ghillied Up level, the Hollywood accusations would appear to have some resonance. All the same, the Burger level lets you try out some of the new hardware, namely the Predator drone: a remotely controlled plane that can be used to wipe out infantry.
You're even congratulated if you kill 10 or more in one strike, like some kind of human bowling game. Elsewhere, new gadgetry is introduced when required, but you're not boinbarded with it.
It's possible to negotiate most levels using the weapons of your choice, with the big guns coming out for the occasional set piece. On a more defensive note, the riot shields provide some welcome relief, as well as some physical gratification when you smack a nearby foe upside the head with one.
As previously, the screen is often spattered with your own blood -essentially a visual health meter - and constantly seeking cover is a genuinely stressful business, with gunfire's default setting apparently being extreme.
Without visual clues it would largely be impossible to know what to do, and having a dot to follow, or a guide as to how far the next objective is proves invaluable, particularly as the shouted instructions tend to be relayed against a cacophony of explosions. Thankfully subtitles are available, even if they're largely in military speak. It's a bleak portrayal of warfare, where shitting in a hole is as much a part of the conflict as calling in an air strike.
What it shares with Modern Warfare 2 is language, and fans will be immediately familiar with jargon like "oscar mike", "danger close", "stay frosty", "interrogative", and "how copy". That's arguably where the realism ends though, as some of the action in Modern Warfare 2 is preposterous. The game is essentially one jaw-dropping set piece after another, with the occasional scripted event ensuring that the story -thin as it is - continues in the obligatory absurd fashion.
You certainly can't argue with the variety, which sees you variously tapping into American paranoia by protecting the streets of Washington from invading Russians, or tearing round an oil rig rescuing hostages, with a neat slow-motion effect requiring you to kill the captors before they execute their prisoners.
With shorter missions than COD4 you should able to complete the campaign in less than 10 hours, the brevity being something of a Call Of Duty trademark. That said, such is the intensity of the experience, you probably wouldn't want it any longer, as it's a genuinely nerve-shredding business. There's often talk of emotion in games, but Modem Warfare 2 has no truck with such concepts, instead it delivers a sheer adrenaline rush that genuinely makes your heart beat faster, often causes you to contort your face, and frequently invites the emission of venomous language.
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